Everything posted by schplurg
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Do You Keep a Fishing Log?
https://www.amazon.com/dp/B01FU9ZIMU/ref=emc_b_5_t Brand of GoPro clone. It has a very good Sony sensor and a lot of good features for around $100. This is the one I'm using right now.
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Best terminal tackle storage ideas
So $30 for the box, and then $35 more to make it work (plus man-hours)? All we have to do is take all of our items out of the already labelled bags, then put them in different bags and make new labels. Then modify the box so stuff will stay in place by adding some shelf liner, even though everything is in bags, and even though I just paid $30 for this box that should be perfect at that price? Yes I think my system is better...Plano box for $2.88 at Walmart. Only tiny hooks get under the dividers, but I never use them anyways. Weights stay where they should, snaps stay in their original bags. Heck at these prices I could buy a separate box for every hook and still be cheaper, though bulkier I'd imagine. And you probably can't afford to sue me if you're paying $75 for a box Or maybe that means you can. Just havin' fun.
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Do You Keep a Fishing Log?
Seems like a good reason not to keep a log! I'm not organized enough to do one even if I wanted to.
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Aluminum Angle Issues
Couldn't you run a length of PVC pipe for wiring? Cheaper, lighter, easier to take apart if you ever need to. One of the big bass conversion Youtube guys says not to use the aluminum angle you buy in the store at Home Depot because it isn't made for structural strength. Says to use different grade aluminum. I looked into it but I'm not positive about this.
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Do You Keep a Fishing Log?
Deleted giant block of text, kinda off topic. No log here, just a cam and I think the cam is awesome.
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Another tragedy, another reminder....
My guess would be drinking.
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Camping accessory opinions, please
You might want to bring something to cook in too
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Bass Pro Spring Classic Sale
Every time I see a huge BPS sale I'm disappointed because it's never for anything I want, or it's marked down so little that I don't care. Anyone in San Jose think the BPS is too dark inside? I can't even read the prices with my glasses on someti....aaaah now I get it But ya it is super dark to me.
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Working On A Bass Fishing Sim
Oh my gawd I'm getting a headache!!! Yes this is a difficult thing to make, especially for me! Thanks for all the input I love it! I will include water clarity. The water effect I will use has clarity adjustments. Initially I think clarity will serve to drive the fish deeper or not, as well as make their sense of sight less accurate. I don't know about affecting color and blade differences. I don't really know how fish react to those things (I read about it but what do we know?), and I wonder if anybody really does. It might be interesting to leave some of that stuff out for awhile and see how it goes. Maybe it will seem real that way because maybe we don't know if they actually do like certain blades at certain times! They seem to....but then sometimes they don't! We have a tendency to remember the times it did work, then form our opinions based on that. Like my brother once said, "Every time I think of Mark, he calls me!! How weird!" "No he doesn't, you just don't notice the 70 times per day you think about him and he doesn't call." Stuff like that. People believe all kinds of stuff based on crap. We think we know these things through experience, but people rely on anecdotal evidence to dictate their lives a lot, and often times it's complete rubbish. "Hey this creme cures cancer! Look at all the customer testimonials saying it does!" "Hey this crystal cured my back pain!" No it did not. How much of that is there in fishing? I'm a pretty hardcore skeptic. I don't believe much of anything without good evidence. You say your livewell additive powder removes heavy metals? I say that's impossible and so does science. Lot of weird stuff in fishing, as well as good science. I'm saying all this because I can ask 20 different anglers what lure to use and get 20 different answers. Every time I see a thread like that here I just laugh to myself. "You're gonna get 20 different answers and they will all be correct!" Sorry, I digress. So I may start it out simple, see how it plays, and add more complicated stuff later. It may not make a difference. And some people, no matter how accurate or inaccurate I make it, will think it's deadly accurate and others will say it's not. Depends on how it compares to your individual real life fishing probably. I bet I can make this a lot simpler than I'm doing and make it seem real. But this is as much an experiment as anything else, and I want to see if I can program a fish AI, set it loose and see how it behaves. I mean I could write a simple script. For it to be real for me it would be like this: - If Mike has fished 3 times without fish, let him catch one today. - if Mike did catch fish last time, then 50% chance he catches today. - Twice a year Mike needs a good sized fish, relative to his normal catch size. - Lose a lure once every 1.36 trips - Have a great day once in spring and once in fall - Fall down and cut your leg on a rock 15 times per year - Give up early and drink beer 6 times - Close-bail cast once a day, breaking the line 20% of the time. I couldn't tell the game from reality if it went like that! But seriously, how real would it need to be for people to think it is, or isn't? I want it to be real, but interesting question. Last night I got the moon phases to work. Looks pretty cool. And I'm still working on how to make the fish bite or not bite and all that jazz. I'll be working on that probably after the game is complete trying to perfect it. Just think though, I can make fish finders as awesome as I want! I could make it so you can have a camera you can steer around underwater if I wanted to. Or maybe you can "be the bait" in first person and swim around haha. I wanted to fish today, but it's very windy. Guess I'll have to watch my home team in the Super Bowl today instead, if I can stomach the politically geared (and "correct") ads that I know are coming with it. I really just wanna hang out with the fish today.
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Dick's Sporting Goods what are they thinking
I went in mine and they still have fishing gear - maybe less, but high prices. Maybe price matching could be a good idea. At least there aren't any lines to check out. How do they stay in business? Supplying local soccer teams with gear? I don't see kids playing outside anymore so what gives? No soccer moms... Sporting goods stores can't stay in business and at the same time one of the biggest killers of humans is a sedentary lifestyle. Makes sense. One reason I fish is to get off my butt. Bank fishing is good exercise for me. I fall on rocks, get slapped in the face by branches...can't beat it! I feel sorry for the youth of today. We had beer, chicks, fishing, played football in the street, soccer, baseball, skateboards, bikes. Kids today have a phone loaded with games that let them pretend they're playing football, soccer, skateboarding and riding bikes while they get fat and stupid. Rant over. Now get off my lawn!
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Working On A Bass Fishing Sim
So I decided to concentrate on why the bass will and will not bite a given type of lure, when why where how. That's something that will be fun to test, I hope, and maybe I can rig it in such a way so y'all can check it out too. I'm messing around with categorizing the baits and retrieves. Like "wounded"/jerk, fast, slow, hop, drag, topwater, noisy, fall, dead stick.... And what retrieve will be effective with fish in different "moods", say hungry, lethargic or full, aggressive, agitated, average mood, spawning. If a more aggressive fish is more prone to hit topwater, then aggression needs to have a higher priority when it comes to the calculations that make him bite. His hunger could be low but he eats anyways. A fish can get more agitated the more you - uh agitate it and maybe eventually driven to strike, I've seen that myself. So I need the anger to be able to increase for certain fish so that it may strike when ticked off enough. Sometimes. Then I have to figure out or decide how and why bait, color, size, vibration will entice what type of fish. Research will be needed, but I can still build the system and adjust it as I go. A poster in the other thread mentioned having wildlife and bait fish and stuff that the fish will naturally eat, so I need to have some rudimentary way of having that info available. Am I making sense? Had a beer and maybe this is just a bunch of mumbo-jumbo geek stuff. Anyways, I'm just brainstorming for now and writing notes and trying to fit it all into a bunch of "complicated mathematical equations". The other night some guy from India told me he smokes weed because it is a gift from god that helps him with "complicated mathematical equations", so I'm going with that phrase from now on. I suck at math so it's weird to me that I program. I don't think my math is complicated - it's pretty much a hack-job. I want to go fishing so bad! Took out the new telescopic rod and that went well. For the fish anyways :( Maybe I will be able to catch more fish once I discover this holy grail of "complicated mathematical equations" that the fish must already have memorized! Edit to add: This is super duper basic code for an example, but if anyone who doesn't program is interested: Let's say the fish sees a nearby bait. Some factors have already told the fish that it should attack the bait (attacking = true). But then there are these final conditions... if(hunger < 3){attacking = false;} if(fear > 7){attacking = false;} if(energy < 3){attacking = false;} if(health < 4){attacking = false;} attacking = false means the fish gives up the chase or never starts it. Now if a fish is super aggressive and irritated it may strike even if the hunger is low, or it's been spooked, or on a bed. if aggression = 10 then attack anyways! And I wish it were that simple. This is a pretty cool and challenging project.
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The Challenge vs. the Enjoyment
I want to catch fish. I love the outdoors, and I do notice and appreciate it when I'm there - I love it - but I want to catch fish. That's why I carry a rod and tackle when I visit nature. Put it this way, if I never ever caught fish I would find another outdoor hobby. Wouldn't you? Fish come first, nature-watching a very respectable second. All this "getting with nature" is fine and dandy, but that ain't gonna cut it forever. Come on admit it! Nature Shmature! Thoreau can eat my shorts! He probably just sucked at fishing.
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Working On A Bass Fishing Sim
We'll see. Those are all good ideas. Right now I'm only concerned with the fish behavior and fishing mechanics, which is something I may be able to handle by myself. If I manage to make a good sim then I will check my options. I may not go commercial with it. I know there are several possible money-making routes I could take, but the sim aspect would shift from the fishing to the other stuff - earning this, pursuing that. Can we make money off the users? Make it easier? Hey Rapala says their baits don't catch enough fish in the game...fix that or we lose 'em! Hey let's add the Youtube youngsters as characters! Ack! Ya, lots of options. I'm aware of them but not thinking about them at all. I played Falcon 4.0 in realtime once. Took me several hours to fly the mission, most of it boring. But the hardcore sim fans like that. You don't have to earn anything in the game. It's not really a game I suppose. No score. It used to be that you could buy EA Sports NHL hockey games and you just played it. No cards to earn or players to unlock, or money for trading and buying players. You want Gretzky? You got Gretzky. The hockey was better then, and the older games are usually regarded as the best ones to have, for the hockey. So like I said, I'm old school. Sim first, since that's what I want most of all, then I'll think about what to do with it. But yes, those ideas would be great in a fishing game, I don't mean to bash. It's a LOT of extra work. For instance, the MENUS are my least favorite aspect of game design. Pain in the buttocks!!! Even a simple tic-tac-toe game ends up being a major project. Your average gamer will have no clue about bass behavior. Bass anglers will. When I took music theory my teacher said, "You can make good music, or you can earn money with music, but it is rare to do both" Maybe a hardcore sim for us and a dummied up game for the masses. Just make all the fish hungry and it's a different game! Thanks man, I appreciate the comments. That would be a fun game if someone did all that
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Working On A Bass Fishing Sim
Not sure. Right now PC only. I can develop for multiple platforms simultaneously but need to keep graphics limitations in mind for anything lower than a PC. It will definitely be for PC though (maybe others later) especially during development, which could be forever. I doubt mobile, but I have experience with mobile so I will try my best. I also want to experiment with making a fishing rod controller. I'm researching gyro and accelerometer controllers. Easiest way right now would be to use a phone as the game controller - totally doable. You could cast with it like a pole. I went real fishing today and yesterday. Real life fishing here right now = zero fish. "Hey Timmy, you want a quarter so you can play the fishing game?" "Not really"
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Advice for carrying fishing gear in a kayak?
My Ride 115 isn't as stable as I'd hoped. I can't stand in it without constantly wiggling back and forth, kinda like balancing on a see-saw. But it can be done, and maybe I suck at it. I'm, 5' 11", 185 lbs. And 52 years, which matters. I made my own custom crate and rod holders, and an anchor trolley. Get one of those. I carry as many Plano boxes as I need, maybe 5 in the crate. It's a good yak, I got mine used for $500 with the AirPro Max seat or whatever it's called, forget at the moment. Very nice and expensive on its own. It's a good first yak. I'd rather have a small aluminum boat with casting platform etc., but I'm glad I tried the yak first. I'll probably keep it.
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Biggest Fish of 2019
5.25 lbs From shore. Zoom Super Fluke, white albino, T-rigged, spinning rod. Screen from a video. July something, Morgan Hill, CA. 3rd cast, what a rush! My runner up was 4.75 from the same spot a month later with a Walmart crank bait.
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whats you pb bass
And where I live the fishing is so bad that hooking and losing one close to shore is actually better than landing one in a real fishery! My best is 5.25 (first year bass fishing so I expect better soon) and is in my avatar photo. Morgan Hill, CA from the bank. I was so shocked - I'll never forget it. Well I don't have to I have it on video. Love having the camera.
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Personal Worst Bass?
Love it! I wish I had my video camera on when I caught the little thing, mainly for my reaction. So funny.
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Any Crankbait Lovers Still Out There?
Maybe they're just cheap? If everyone in that lake is throwing plastic I'd probably leave mine at home and throw plugs. I've seen no indication of such a trend.
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Deep Crankin from a Yak?
I sometimes use my crank bait to steer my yak back where I want it pointed. I don't fish out of it much though.
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Fishing Seat Vs Butt Seat
Nobody has mentioned it, but stretching every now and then helps tremendously, depending on your issue. Maybe I'm nuts but I'm not above laying on my back right on the deck and... a) giving the back a good rest and some proper lower back stretches b) getting some sun c) resting my wrists and arms Just a few minutes here and there helps me more than any chair or pain meds can, on a boat or on the banks
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Should I replace black and blue with junebug?
That fish is obviously colorblind.
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gut hooked small fish
Catch a few more and eat em
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Working On A Bass Fishing Sim
Oh ya totally. Just a little philosophy As a programmer (part time) I sometimes wonder about human behavior and life, and free will etc. It's interesting to me. Programming humans would be easy. Low attributes for intelligence, logic and reason, and high attributes for emotion, rationalizing and self-delusion For a start.
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Working On A Bass Fishing Sim
I used to play Virtual Pool sometimes before pool tournaments and I think it helped, at least in visualizing the table after a break and seeing a path to knock them all in. Right now I'm working on randomizing the fish behavior while trying to not "randomize" it at the same time. In most games the player/fish attributes all add up to affect some randomness at some point. Ya, he's a home run hitter but he has to strike out too! Like you said. So my fish have a lot of attributes that will hopefully minimize some need for randomness. Do fish actually act randomly? Do people, or is there always some biochemical or other reaction that drives every move we make in our lives? Do we really make decision or do we just think we do? My main thinking now (if it's really me that's thinking!) though is how do I get a game to start and populate it with fish. Feels like more of a "roll the dice" thing and I don't want that. Like I said before I'd like a living lake that goes day to day. Maybe I can record a few years worth of simulated data in the game then use that. I have many ideas but whew it's a biggie. I could put all the effort into this in the world and people may still think it seems random. But I am getting closer to having the fish act like I want, at least with their normal daily routines. It's pretty boring stuff. Eat, swim, hang out, repeat! Once I have that I can build a game/sim around it. Gotta go to work now